Addressing Social Class Inequality in the UK's Film and Television Industries
In a groundbreaking research, the Creative Industries Policy and Evidence Centre (PEC) in collaboration with ScreenSkills and the British Film Institute (BFI), has shed light on the significant structural and systemic barriers affecting diversity and inclusion in the UK's Screen Industries.
The research reveals a severe disadvantage faced by people from working-class backgrounds when it comes to entering and progressing in work within the screen sector. The key findings highlight the presence of funding barriers and structural challenges that disproportionately impact emerging screen-based businesses, particularly those led by underrepresented socio-economic groups and female founders.
The screen industries, which contribute over £20bn in Gross Value Added (GVA) and employ over 200,000 people in the UK, face a lack of socio-economic diversity. People from lower socio-economic backgrounds are underrepresented in roles across film, TV, animation, and related screen sectors, limiting diversity of voices and innovation in storytelling.
To address this issue, the research calls for targeted support programmes that provide business development training, investment access, and pathways into the industry for creatives from diverse and less privileged backgrounds. Initiatives like Creative Enterprise, funded by the BFI and partners, aim to improve inclusivity and level the playing field.
The PEC collaborates with universities and government bodies to deliver new data-driven research that sheds light on these inequalities and to inform strategies with the goal of boosting employment opportunities and creative outputs among socio-economically diverse groups in the screen industries.
The study also calls for an industry-wide approach to measurement and targets for socio-economic diversity. It emphasises the need to attract and advance diverse talent, through stronger targeting of careers activities towards social mobility 'coldspots', widening access to higher education, and strengthening technical education pathways into the industry.
While the report does not provide specific details about the impact of Brexit on the UK's Screen Industries, it does highlight the screen industries as a key area of competitive advantage for the UK in a post-Brexit era. The UK's worldwide exports of creative goods exceeded $500 billion USD in 2015, with a 150% increase since 2000.
The report details the migrant and skills needs of creative businesses in the UK, based on a survey commissioned by the Creative Industries Council. Professor Dave O'Brien, a Professor of Cultural and Creative Industries at The School of Arts, Languages and Cultures at The University of Manchester, and Dr Olivia Gable, a Policy Analyst at the Work Foundation, were among the contributors to the report.
The findings of this research underscore the vital challenges and priorities that remain in overcoming socio-economic barriers in the UK screen industries. Access to funding, educational pathways, and targeted inclusion initiatives are crucial in ensuring a more diverse and inclusive screen sector that truly reflects the society it serves.
- The Creative Industries Policy and Evidence Centre (PEC), in conjunction with ScreenSkills and the British Film Institute (BFI), conducted a comprehensive analysis on diversity and inclusion issues in the UK's Screen Industries.
 - The research exposes the substantial hurdles faced by individuals from working-class backgrounds seeking entry and advancement in the screen sector.
 - The study reveals that funding barriers and structural challenges disproportionately affect emerging screen-based businesses, particularly those led by underrepresented socio-economic groups and female founders.
 - The screen industries generate over £20bn in Gross Value Added (GVA) and employ over 200,000 individuals in the UK.
 - These industries, which encompass film, TV, animation, and related sectors, struggle with a deficiency in socio-economic diversity.
 - People from lower socio-economic backgrounds are underrepresented in various roles within the screen sector, limiting the diversity of voices and innovation in storytelling.
 - To tackle this issue, the research advocates for targeted support programs that offer business development training, investment access, and industry entry pathways for creatives from diverse and underprivileged backgrounds.
 - Initiatives like Creative Enterprise, funded by the BFI and partners, aim to enhance inclusivity and create a level playing field.
 - The PEC partners with universities and government bodies to produce data-driven research that sheds light on these inequalities and informs strategies for increasing employment opportunities and creative outputs among socio-economically diverse groups in the screen industries.
 - The research emphasizes the need for an industry-wide approach to measuring and setting targets for socio-economic diversity.
 - It stresses the importance of attracting and fostering diverse talent, which can be achieved through targeted careers activities, expanding access to higher education, and strengthening technical education pathways into the industry.
 - Although the report does not delve into the specific effects of Brexit on the UK's Screen Industries, it highlights the screen industries as a significant competitive advantage for the UK in a post-Brexit setting.
 - In 2015, the UK's worldwide exports of creative goods surpassed $500 billion USD, with a 150% increase since 2000.
 - The report presents the migrant and skills needs of creative businesses in the UK, based on a survey conducted by the Creative Industries Council.
 - Contributors to the report included Professor Dave O'Brien, a Professor of Cultural and Creative Industries at The School of Arts, Languages and Cultures at The University of Manchester, and Dr Olivia Gable, a Policy Analyst at the Work Foundation.
 - The findings of this research emphasize the pressing challenges and priorities in overcoming socio-economic barriers in the UK screen industries.
 - Access to funding, educational pathways, and targeted inclusion initiatives are essential for cultivating a more diverse and inclusive screen sector that accurately represents society.
 - Diversity and inclusivity in the arts and creative industries are crucial for fostering a wide range of perspectives and ideas.
 - The Creative Industries clause in the UK's policy recognizes the economic, cultural, and social impact these industries have on the economy.
 - As the creative industries continue to evolve, it is essential to ensure that they remain representative of the diverse and diverse population they serve.
 - One way to achieve this is through policies and initiatives that promote equality, diversity, and inclusion in the creative industries.
 - This includes initiatives like apprenticeships, scholarships, and mentorship programs that target underrepresented groups.
 - Another important aspect is the fostering of a positive and inclusive work environment that welcomes and values diversity.
 - In terms of education, there is a need to increase access to arts and creative education for individuals from various socio-economic backgrounds.
 - This can be achieved through partnerships between schools, colleges, and arts organizations to provide opportunities and resources for students from underrepresented groups.
 - In addition to boosting diversity within the creative industries, increasing representation can also have a broader impact on the economy, culture, and society.
 - A more diverse workforce can lead to a more innovative and productive economy, with a wider range of ideas and perspectives.
 - A diverse cultural landscape can help to promote understanding, empathy, and social cohesion.
 - As the creative industries grow and evolve, it is essential to ensure that they remain at the forefront of innovation and cultural change.
 - One area that is worth exploring is the intersection between technology and the arts, as advancements in technology can open up new opportunities for creativity and expression.
 - This includes areas like virtual reality, artificial intelligence, and augmented reality, which can be used to create immersive and interactive experiences.
 - Another important area to consider is the role of social media and its impact on the creative industries.
 - Social media platforms have allowed for increased visibility and accessibility for creatives, but they also come with their own set of challenges, such as the need for responsible practices and the maintenance of online safety.
 - To ensure the sustainable growth and development of the creative industries, it is essential to address these challenges and continue to advocate for diversity and inclusion in all aspects of the sector.